Economy

Welcome to the economy page of Unification War.

What Economy Is
Economy is one of the most important sections of the empire, because this is where you get to control your trades with other empires and control your systems. Your planetary systems each have different areas of expertise and lacking. If you play as a Terran or Aspha Miner/A.Miner, you will start out with the Sol System, great for exploring, and the Viral 106, the Marauder, and the Collective will the the Titan system, which has multiple uses, firstly Agriculture, and later, if you ever upgrade it, Population, Mining, and Industrial systems. Infrastructure Research can also help.

Taxing
As the most common form of per turn income, taxing relies on the traits tax collector for Ministers, housing infrastructure research, racial characteristics, and the type of system allocated to such a task. Infrastructure and System type allows for increased housing capability per planet, meaning more population, while Tax Collector and Racial characteristics allow for increased revenue from taxing. However, as taxing requires population, loyalty and fod are essential for an empire relying on taxing as their main source of income. Currently, most known high level empires use taxing populations.

Examples of taxing-type systems are the Eden, the Orion, the Titan, the Parthenon, in order from least efficient to most efficient, However, the Titan can only be gained as a Collective player if playing free, and both Titan and Parthenon requires payment (in terms of Donation Points) to gain via Terraform II or Lost System I/Lost System II.

Manage Planets
This section is all about controlling the system(s) of the Empire. There are maximums to the amount of systems an empire can have. The most able to be constructed is 7 for all races as of 2011, however it can be increased to higher counts through extra systems obtained by missions, such as the Orion system, by purchasing system. Each system must have a minimum of 100 planets or else it gets destroyed. The planet count can be increased by capturing planets, using Space Programs, and exploring, if possible.

Market
The intergalactic market is open for any player to set up a trade between other players. Players mine a particular type of metal, and if the players does not need as much, they can sell it for a given price range. Players are able to sell:
 * Food
 * Ore (most expensive around 5000$ per ore)
 * Raw material (cheapest at around 2$ per material)
 * Consumer goods
 * Terran Metal
 * Red Crystal
 * White Crystal
 * Rutile
 * Composite
 * Strafez Organism

Each of them costs differently, however the Minerals can vary from 300 to 900$ per mineral. During Galactic Crisis and Game wide events, the prices for minerals can go sky high, all the way up to 999$.